<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE facedata PUBLIC "-//grimace//DTD facedata 0.1//EN"
  "http://grimace-project.net/dtd/facedata01.dtd">
<facedata>
	<musclegroup id="feature" color="0xd16d00" width="2" alpha="0.3" zindex="0" visible="false">
		<muscle id="m_lid">
			<spline type="line">
				<point x="107" y="224"/>
				<point x="107" y="152"/>
			</spline>
		</muscle>
	</musclegroup>
	
	<!-- Define an eye -->
	<feature stroked='true' filled='true' mirrored='true'>
		<fill>
			<draw>
				<!-- A set of native drawing commands for the Flash player -->
				<beginFill color="0xffffff" alpha="1" />
				<drawCircle x="84" y="200" radius="100" />
				<endFill />
				<beginFill color="0xB3D5ED" alpha="1" />
				<drawCircle x="84" y="200" radius="17" />
				<endFill />
				<lineStyle thickness="1" color="0x000000" alpha="1" />
				<beginFill color="0x000000" alpha="1" />
				<drawCircle x="84" y="200" radius="6" />
				<endFill />
				<!-- ... repeat for left eye -->
			</draw>
		</fill>
		
		<segment id="f2" label="upperlid" color="0x404040" width="4" alpha="1">
			<!-- Define the shape of this segment -->
			<spline type="cubicbezier" id="s2">
				<!-- Entering an ID for a point saves it for later use -->
				<point id="end_eye_right" x="125" y="205"/>
				<point x="105" y="171"/>
				<point x="60"  y="171"/>
				<point id="end_eye_left" x="43" y="212"/>
			</spline>
			
			<strokestyle type="brush">
				<!-- When a StrokeStyle is supplied, the outline is drawn
				according to the style. Without a style, the outline is
				stroked with the segment's constant thickness. -->
				<values startwidth="1" maxwidth="3" endwidth="2" color="0x404040" alpha="1"/>
			</strokestyle>
			
			<!-- Define muscle dependencies for this segment
			This is the upper eye lid. If it opens, the endpoints remain in
			position while the control points need to be connected to a
			muscle. Since this is a Cubic Bezier, the control points are nodes
			number 1 and 2. -->
			<addmuscle nodenum="1" group="feature" muscle="m_lid" weight="1" />
			<addmuscle nodenum="2" group="feature" muscle="m_lid" weight="0.67" />
		</segment>

		<segment id="f3" label="lowerlid" color="0x404040" width="4" alpha="1">
			<spline type="cubicbezier" id="s3">
				<!-- Supplying the ref parameter with an ID recalls a point -->
				<point ref="end_eye_left"/>
				<point x="56" 	y="206"/>
				<point x="90" 	y="242"/>
				<point ref="end_eye_right"/>
			</spline>
			<!-- ... -->
		</segment>
	</feature>
	
	<emotion id="e2" label="surprise">
		<!-- Configures the influence of surprise on muscles.
		In this example, it only has an influence on muscle m_lid from
		the group feature.
		The priority parameter is necessary when several emotions influence
		the same muscle. -->
		<addinfluence group="feature" muscle="m_lid" priority="3">
			<mapping type="sine">
				<values x0="0.29" x1="0.83" y0="0" y1="1" />
			</mapping>
		</addinfluence>
		<!-- ... -->
	</emotion>
	
	<!-- Add some hair onto this face -->
	<overlay id="hair" url="hairdo.swf" x="-239" y="-87" scale="0.93" alpha="1"/>
</facedata>
